package com.wan37.protobuf.constant;

/**
 * @author : luoyong
 * @date : 2020-06-22 12:21
 **/
public class CommonBackpack {

    private CommonBackpack() {
    }

    //装备类型相关

    /**
     * 获取装备
     */
    public final static int GET_WEAPONRY = 1000100;
    public final static int SELF_WEAPONRY_BROADCAST = 1000101;


    /**
     * 更新装备
     */
    public final static int UPDATE_WEAPONRY = 1000200;

    public final static int UPDATE_WEAPONRY_USAGE_UNUSED = 1000201;

    public final static int UPDATE_WEAPONRY_USAGE_USE = 1000202;

    /**
     * 添加装备
     */
    public final static int ADD_WEAPONRY = 1000300;

    /**
     * 删除装备
     */
    public final static int REMOVE_WEAPONRY = 1000400;


    /**
     * 装备返回码
     */
    public final static int WEAPONRY_SUCCESS = 1000500;

    public final static int WEAPONRY_ERROR = 1000501;


    //物品类型
    /**
     * 获取物品
     */
    public final static int GET_ITEM = 5000100;

    /**
     * 更新物品
     */
    public final static int UPDATE_ITEM = 5000200;

    public final static int UPDATE_ITEM_ADD_COUNT = 5000201;

    public final static int UPDATE_ITEM_REDUCE_COUNT = 5000202;

    /**
     * 添加物品
     */
    public final static int ADD_ITEM = 5000300;

    /**
     * 删除物品
     */
    public final static int REMOVE_ITEM = 5000400;

    /**
     * 物品返回码
     */
    public final static int ITEM_SUCCESS = 5000500;

    public final static int ITEM_ERROR = 5000501;

}
